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Cartoon Network Universe: FusionFall
Developer(s)Grigon Entertainment
Publisher(s)Cartoon Network
Director(s)Levon Hakobyan, Greg Grigon
Producer(s)Cree Haas, Toe Bronson
Designer(s)Levon Hakobyan, Chris Sunn, D. R. Watson, Jeremy Polk, Greg Grigon
Writer(s)Levon Hakobyan, Erab Azraeu, Greg Grigon
Composer(s)Seth Podowitz
EngineUnity
Platform(s)Microsoft Windows, Mac OS X
ReleaseJanuary 14, 2009
Genre(s)Massively multiplayer online role-playing game, third-person shooter
Mode(s)Multiplayer

Cartoon Network Universe: FusionFall was a massively multiplayer online game developed by Cartoon Network and South Korean studio Grigon Entertainment.[1]FusionFall used the Unity engine as its client technology basis.

For the first year, the full game required a subscription; free accounts could only access a portion of the content. On August 29, 2013, the game's servers were shut down.

Gameplay[edit]

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  • From Seoul-based Grigon Entertainment & Cartoon Network team up to bring a free MMO. While free to download, it offers subscription and micro-transactions for enhanced experiences.
  • FusionFall 1.0. Planet Fusion has traveled the galaxy for eons, consuming everything in its path. Now it's invading the Cartoon Network Universe, creating evil character clones and corrupting the world. You are the last line of defense! Screenshots (3) Screenshots. Info updated on: Aug 28, 2018.

In FusionFall, the player takes control of a customized character[2] based on characters from current and past shows. Their character is viewed from a third-person perspective with an overlaid HUD. The game had large playable environments, with travel facilitated by various warp points as well as certain temporary vehicles to get to areas faster. Gameplay primarily focused on the alliance between the heroes and villains of the Cartoon Network universe, featuring characters from Cartoon Network shows both past and present. A choice of one of four characters, Ben Tennyson, Dexter, Edd, or Mojo Jojo, was available as a guide after players completed Level Four of the game. Playing past Level Five originally required a monthly paid subscription in the form of redeemable cards that could be purchased at participating retailers. The cards were rendered obsolete after April 16, 2010, when the entirety of the game became free to play; players with unredeemed time cards were offered a refund for their unused cards.

Beta testing[edit]

The open beta testing began on November 14, 2008, available to anyone with an account on Cartoon Network's website. It ended on November 16, 2008. A second beta began on December 5, 2008, and ended on December 7, 2008. The third took place during the weekend of December 12, 2008, with a single-day extension on December 19. A final beta test started on December 27, 2008, and ran until January 11, 2009. All characters created before December 22, 2008, including those of the FusionFall staff, were deleted, but all made on or after December 27, 2008, were carried onto the official release.

Subscription[edit]

When it was first released, FusionFall required a paid subscription for the full game, with a limited portion of the content available to free accounts. Free accounts could only play in the 'future' portion of the game, which only allows players to collect four nanos and create two characters. The full game had a total of 40 nanos, 36 before the new extensions. To create up to four characters, players had to earn all 36 nanos during the beta testing. Players with characters that progressed into the past during the sneak peek or during a previous subscription had their characters locked until a current subscription was purchased.

Subscription plans included one-month, three-month, year-long, and family plans. The FusionFall Victory Pack Exclusive was made available for purchase when the game was released. It contained a four-month subscription, as well as a game guide, T-shirt (if bought from GameStop), and exclusive outfits and weapons for the player's character. The Victory Packs were eventually discontinued, having been replaced with one-month and three-month game card available for purchase at Target outlets.

Michael jackson mp3 download free. The game was made completely free on April 19, 2010, making everything a member could have available for free.

On the same day, the game gave the player the Clockwork set. It only counts for subscribers and can only be accessed with a code.

Comic[edit]

A comic prequel, co-written by Matthew Schwartz and Megas XLR co-creator George Krstic, entitled FusionFall: Worlds Collide!!, was passed out during Comic Con '07. The comic used to be available on the official website for public viewing and in PDF format for download. It covers the events leading up to the start of the game.

Events[edit]

On certain holidays, such as Thanksgiving or Christmas, FusionFall had small in-game celebrations that usually involved a special code for exclusive holiday items, scenery, and missions carried by special guest appearances of future cast members. Events for holidays stretched from two weeks to several months; some rolled directly from one to the other. The game periodically added new missions, NPC's, areas, and elements from more recent shows. An area called the Academy was also put into the game, where players made their characters and started playing. FusionFall's development, however, stopped so Cartoon Network could focus on other games such as Project Exonaut, Formula Cartoon, and FusionFall Heroes. The Holo Suit, an in-game outfit, used to change look, reflecting in-game events and the time of year.

FusionFall Heroes[edit]

On March 25, 2013, about five months before the original game's shutdown, Cartoon Network released a new FusionFall game called FusionFall Heroes. In this game, instead of playing an avatar players created online, Cartoon Network decided to let online players actually play different variants of their favorite Cartoon Network characters. This game occurs concurrently with Fuse' attack on the Cartoon Network Universe in the original game. The first known playable characters are Finn the Human, Fionna the Human, and Marceline of Adventure Time, Dexter of Dexter's Laboratory, Mordecai and Rigby of Regular Show, Four Arms and Feedback of Ben 10, Gumball Watterson of The Amazing World of Gumball, Mojo Jojo of The Powerpuff Girls, and Johnny Bravo of his eponymous show. In this game, there are different costumes for player characters, as well as eggs that can unlock new costumes for different heroes. If the player buys an egg that contains a hero costume that the player's hero already owns, the hero is ranked up and all of its stats are increased by one.This iteration of Fusionfall was received with criticism as being a 'replacement' for the generally more popular full game, with fans being disappointed about the game being different from the original in many aspects.

References[edit]

  1. ^'Hands-On: Cartoon Network's Kid-Oriented MMO'. Wired. 2008-09-16. Retrieved 2018-02-20.
  2. ^Alexander, Leigh; Alexander, Leigh (February 4, 2009). 'Fusion Fall'. Variety. Retrieved February 20, 2018.

External links[edit]

  • FusionFall on IMDb
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Cartoon_Network_Universe:_FusionFall&oldid=912659625'

Game Information

Official NameCartoon Network Universe: FusionFall
VersionFull Game
File UploadTorrent
Developer (s)Cartoon Network, Grigon Entertainment
Publisher (s)Cartoon Network
Director (s)Levon Hakobyan, Greg Grigon
Producer (s)Cree Haas, Toe Bronson (co-producer)
Designer (s)Greg Grigon
Writer (s)Levon Hakobyan, Erab Azraeu, Greg Grigon
Composer (s)R. Gerald Pott
Platform (s)Windows, PC
Release date (s)January 14, 2009
Genre (s)MMORPG, Third Person Shooter
Mode (s)Multiplayer

Cartoon Network

Screenshots

Cartoon Network Universe FusionFall for PC Screenshots

Overview

Cartoon Network Universe FusionFall Full PC Game Overview

Cartoon Network Universe FusionFall download free. full Game was a massively multiplayer online game developed by Cartoon Network and Grigon Entertainment. FusionFall used the Unity engine as its client technology basis.

For the first year, the full game required a subscription; free accounts could only access to a portion of the content.

On August 29, 2013, the game's servers were shut down.

Gameplay

In FusionFall, the player takes control of a customized avatar. Their character is viewed from a third-person perspective with an overlaid HUD. The game had large playable environments, with travel facilitated by various warp points. There were many glitches and secrets to use in the battle against Lord Fuse and his minions. Gameplay primarily focused on the alliance between the heroes and villains of the Cartoon Network universe, featuring characters from Cartoon Network shows both past and present. Many characters are available as guides after players complete level four of the game. Playing past level five originally required a monthly paid subscription in the form of redeemable cards that could be purchased at participating retailers. The cards were rendered obsolete after April 16, 2010, when the entirety of the game became free to play; players with unredeemed time cards were offered a refund for their unused cards. Cartoon Network Universe FusionFall Free Download.

Fusionfall Cartoon Network Universe Download

Beta testing

The open beta testing began on November 14, 2008, available to anyone with an account on Cartoon Network's website. It ended on November 16, 2008. A second beta began on December 5, 2008, and ended on December 7, 2008. The third took place during the weekend of December 12, 2008, with a single-day extension on December 19. A final beta test started on December 27, 2008, and ran until January 11, 2009. All characters created before December 22, 2008, including those of the FusionFall staff, were deleted, but all made on or after December 27, 2008, were carried onto the official release.

Subscription

When it was first released, FusionFall required a paid subscription for the full game, with a limited portion of the content available to free accounts. Free accounts could only play in the «future» portion of the game, which only allows players to collect four nanos and create two characters. The full game had a total of 36 nanos before the new extensions. The game now has a more than 40 nanos. To create up to four characters, players had to earn all 36 nanos during the beta testing. Players with characters that progressed into the past during the sneak peek or during a previous subscription had their characters locked until a current subscription was purchased.

Subscription plans included one-month, three-month, year-long, and family plans. The FusionFall Victory Pack Exclusive was made available for purchase when the game was released. It contained a four-month subscription, as well as a game guide, T-shirt (if bought from GameStop), and exclusive outfits and weapons for the player's character. The Victory Packs were eventually discontinued, having been replaced with one-month and three-month game card available for purchase at Target outlets.

The game was made completely free on April 19, 2010, making everything a member could have available for free.

In 2011, the game gave the player a Clockwork set (not based on Clockwork from Ben 10). It only counts for subscribers and can only be accessed with a code.

Comic

A comic prequel, co-written by Matthew Schwartz and Megas XLR co-creator George Krstic, entitled FusionFall: Worlds Collide!!, was passed out during Comic Con '07. Due to the overwhelming success of the comic, George Krstic is in talks to write a script for a FusionFall feature based on the comic to accompany the game's launch. The comic used to be available on the official website for public viewing and in PDF format for download. It covers the events leading up to the start of the game. Cartoon Network Universe FusionFall Free Download PC Game.

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Events

On certain holidays, such as Thanksgiving or Christmas, FusionFall had small in-game celebrations that usually involved a special code for exclusive holiday items, scenery, and missions carried by special guest appearances of future cast members. Events for holidays stretched from two weeks to several months; some rolled directly from one to the other. The game periodically added new missions, NPC's, areas, and elements from more recent shows. An area called the Academy was also put into the game, where players made their characters and started playing. FusionFall's development, however, stopped so Cartoon Network could focus on other games such as Project Exonaut, Formula Cartoon, and FusionFall Heroes. The Holo Suit, an in-game outfit, used to changed look, reflecting in-game events and the time of year.

Nanos

Many characters from throughout the Cartoon Network Universe appear as Nanos in-game, which give the player's character special powers and abilities. They are largely based on actual characters from common or older Cartoon Network shows. Cartoon Network Universe FusionFall Download Torrent.


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